// d3d12umddi.h
typedef struct D3D12DDIARG_DISPATCH_RAYS_0054 {
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE RayGenerationShaderRecord;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE MissShaderTable;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE HitGroupTable;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE CallableShaderTable;
UINT Width;
UINT Height;
UINT Depth;
} D3D12DDIARG_DISPATCH_RAYS_0054;
View the official Windows Driver Kit DDI referenceNo description available.
Arguments used by the DispatchRays callback function.
RayGenerationShaderRecordRay generation shader record.
MissShaderTableMiss shader table.
HitGroupTableHit group table.
CallableShaderTableCallable shader table.
WidthWidth of the ray.
HeightHeight of the ray.
DepthDepth of the ray.