// d3d12umddi.h
typedef struct D3D12DDI_MULTI_NODE_CPU_INPUT_0108 {
UINT NumNodeInputs;
D3D12DDI_NODE_CPU_INPUT_0108 *pNodeInputs;
UINT64 NodeInputStrideInBytes;
} D3D12DDI_MULTI_NODE_CPU_INPUT_0108;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_MULTI_NODE_CPU_INPUT_0108 structure describes the input data for multiple nodes within a work graph where the input is provided by the CPU.
NumNodeInputsThe number of entries in the array that pNodeInputs points to.
pNodeInputsPointer to an array of D3D12DDI_NODE_CPU_INPUT_0108 structures.
NodeInputStrideInBytesDistance between each D3D12DDI_NODE_CPU_INPUT_0108 structure in the array that pNodeInputs points to, in bytes.
For more information, see Work graphs.
D3D12DDI_DISPATCH_GRAPH_DESC_0108
PFND3D12DDI_DISPATCH_GRAPH_0108