// d3d12umddi.h
typedef struct D3D12DDI_NODE_LIST_ENTRY_0108 {
const D3D12DDI_NODE_0108 *pNode;
const D3D12DDI_NODE_LIST_ENTRY_0108 *pNext;
} D3D12DDI_NODE_LIST_ENTRY_0108;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_NODE_LIST_ENTRY_0108 structure is used as part of a linked list to represent individual nodes in a work graph. Each node represents a unit of work or operation that can be executed on the GPU.
pNodePointer to a D3D12DDI_NODE_0108 structure that describes the node.
pNextPointer to the next node in the list.
This linked list structure enables the definition of complex execution flows where each node can depend on the completion of others, forming a directed acyclic graph (DAG) of operations.
For more information, see Work graphs.
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072
PFND3D12DDI_CREATE_STATE_OBJECT_0054
PFND3D12DDI_DISPATCH_GRAPH_0108