PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 Pfnd3d12ddiAddToStateObject0072;

HRESULT Pfnd3d12ddiAddToStateObject0072(
       D3D12DDI_HDEVICE unnamedParam1,
  [in] const D3D12DDIARG_ADD_TO_STATE_OBJECT_0072 *unnamedParam2,
       D3D12DDI_HSTATEOBJECT_0054 unnamedParam3,
       D3D12DDI_HRTSTATEOBJECT_0054 unnamedParam4
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d12umddi-pfnd3d12ddi_add_to_state_object_0072)

PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 callback function

Description

PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 incrementally adds to an existing state object.

Parameters

unnamedParam1

A handle to the display device (graphics context).

unnamedParam2 [in]

Pointer to a D3D12DDIARG_ADD_TO_STATE_OBJECT_0072 structure containing subobject(s) to add to a state object.

unnamedParam3

Handle to a state object.

unnamedParam4

Handle to a runtime handle type state object.

Return value

Returns HRESULT.

Remarks

A state object is created via PFND3D12DDI_CREATE_STATE_OBJECT_0054.

See the DirectX Raytracing (DXR) functional specification for more information.

See also

D3D12DDIARG_ADD_TO_STATE_OBJECT_0072

PFND3D12DDI_CREATE_STATE_OBJECT_0054