// d3d12umddi.h
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 Pfnd3d12ddiAddToStateObject0072;
HRESULT Pfnd3d12ddiAddToStateObject0072(
D3D12DDI_HDEVICE unnamedParam1,
[in] const D3D12DDIARG_ADD_TO_STATE_OBJECT_0072 *unnamedParam2,
D3D12DDI_HSTATEOBJECT_0054 unnamedParam3,
D3D12DDI_HRTSTATEOBJECT_0054 unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 incrementally adds to an existing state object.
unnamedParam1A handle to the display device (graphics context).
unnamedParam2 [in]Pointer to a D3D12DDIARG_ADD_TO_STATE_OBJECT_0072 structure containing subobject(s) to add to a state object.
unnamedParam3Handle to a state object.
unnamedParam4Handle to a runtime handle type state object.
Returns HRESULT.
A state object is created via PFND3D12DDI_CREATE_STATE_OBJECT_0054.
See the DirectX Raytracing (DXR) functional specification for more information.
D3D12DDIARG_ADD_TO_STATE_OBJECT_0072
PFND3D12DDI_CREATE_STATE_OBJECT_0054