D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 {
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053 Type;
  union {
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053          Clear;
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 PreserveLocal;
  };
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_render_pass_beginning_access_0053)

D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure

Description

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure specifies the access to the render target view(s) (RTVs) requested at the transition into a render pass.

Members

Type

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053 value that specifies the type of access being requested. This value determines which union field is used.

Clear

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure with parameters for a clear operation.

PreserveLocal

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 structure with parameters for preserving a local portion of a resource at the beginning of a render pass.

Remarks

For more information, see D3D12 Render Passes.

See also

pfnBeginRenderPass