D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 {
  D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_render_pass_beginning_access_clear_parameters_0053)

D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure

Description

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure describes the clear value to which resource(s) should be cleared at the beginning of a render pass.

Members

ClearValue

A D3D12DDI_CLEAR_VALUES structure that specifies the clear parameters to which the resource(s) should be cleared.

Remarks

This structure is used when the beginning access Type for a resource within a render pass is D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053_CLEAR.

For more information, see D3D12 Render Passes.

See also

D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053

D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053

D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053 pfnBeginRenderPass