// d3d12umddi.h
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 {
D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure describes the clear value to which resource(s) should be cleared at the beginning of a render pass.
ClearValueA D3D12DDI_CLEAR_VALUES structure that specifies the clear parameters to which the resource(s) should be cleared.
This structure is used when the beginning access Type for a resource within a render pass is D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053_CLEAR.
For more information, see D3D12 Render Passes.
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053 pfnBeginRenderPass