D3D12DDI_RENDER_PASS_ENDING_ACCESS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
  union {
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS            Resolve;
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
  };
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_render_pass_ending_access)

D3D12DDI_RENDER_PASS_ENDING_ACCESS structure

Description

Specifies the resources needed to end access to a Render Pass.

Members

Type

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.

Resolve

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.

SuspendLocalRead

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.

Remarks

See also