D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS {
  D3D12DDI_HRESOURCE                                                      hSrcResource;
  D3D12DDI_HRESOURCE                                                      hDstResource;
  UINT                                                                    SubresourceCount;
  const D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters;
  DXGI_FORMAT                                                             Format;
  D3D12DDI_RESOLVE_MODE                                                   ResolveMode;
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_render_pass_ending_access_resolve_parameters)

D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS structure

Description

Holds the parameters used in the D3D12DDI_RENDER_PASS_ENDING_ACCESS structure, when the Render Pass is ending access.

Members

hSrcResource

A handle to the command list structure that the resolve source will be transitioned to at the time the Render Pass ends.

hDstResource

A handle to the command list that the resolve destination will be at the time the Render Pass ends.

SubresourceCount

The count of subresources that are a part of the command list.

pSubresourceParameters

A pointer to a D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS structure that represents the subresource parameters to resolve while the Render Pass is ending.

Format

The format, represented in DXGI_FORMAT.

ResolveMode

The resolve mode to use while the Render Pass is ending.

Remarks

See also