D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 {
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053 Type;
  union {
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053        Resolve;
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 PreserveLocal;
  };
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_render_pass_ending_access_0053)

D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure

Description

Specifies the resources needed to end access to a Render Pass.

Members

Type

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053. This allows the application to directly resolve a MSAA (Multisampling anti-aliasing) surface to a separate resource at the conclusion of the Render Pass.

Resolve

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053.

Remarks

See also