// d3d12umddi.h
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053 {
D3D12DDI_HRESOURCE hSrcResource;
D3D12DDI_HRESOURCE hDstResource;
UINT SubresourceCount;
const D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS_0053 *pSubresourceParameters;
DXGI_FORMAT Format;
D3D12DDI_RESOLVE_MODE ResolveMode;
BOOL PreserveResolveSource;
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_0053;
View the official Windows Driver Kit DDI referenceNo description available.
Holds the parameters used in the D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure, when the Render Pass is ending access. The Render Pass ending state resolves resources in a variety of configurations.
hSrcResourceA handle to the command list structure that the resolve source will be transitioned to at the time the Render Pass ends.
hDstResourceA handle to the command list that the resolve destination will be at the time the Render Pass ends.
SubresourceCountThe count of subresources that are a part of the command list.
pSubresourceParametersA pointer to a D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS_0053 structure that represents the subresource parameters to resolve while the Render Pass is ending.
FormatThe format, represented in DXGI_FORMAT.
ResolveModeThe resolve mode to use while the Render Pass is ending.
PreserveResolveSourceIndicates whether to preserve the resolve source.