// d3d12umddi.h
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS {
UINT SrcSubresource;
UINT DstSubresource;
UINT DstX;
UINT DstY;
D3D12DDI_RECT SrcRect;
} D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;
View the official Windows Driver Kit DDI referenceNo description available.
Used in the D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS structure, to specify the subresource to resolve while the Render Pass is ending access.
SrcSubresourceA handle to the command list structure that the resolve subresource will be transitioned to at the time the Render Pass ends.
DstSubresourceA handle to the command list that the resolve subresource destination will be at the time the Render Pass ends.
DstXThe X coordinate of the left-most edge of the destination region. The width of the destination region is the same as the width of the source rectangle.
DstYThe Y coordinate of the top-most edge of the destination region. The height of the destination region is the same as the height of the source rectangle.
SrcRectSpecifies the rectangular region of the source subresource to be resolved.