// d3d12umddi.h
typedef struct D3D12DDI_SET_WORK_GRAPH_DESC_0084 {
D3D12DDI_PROGRAM_IDENTIFIER_0084 ProgramIdentifier;
D3D12DDI_SET_WORK_GRAPH_FLAGS_0084 Flags;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE BackingMemory;
D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE NodeLocalRootArgumentsTable;
} D3D12DDI_SET_WORK_GRAPH_DESC_0084;
View the official Windows Driver Kit DDI referenceNo description available.
A D3D12DDI_SET_WORK_GRAPH_DESC_0084 structure describes a work graph to set when the Type field of a D3D12DDI_SET_PROGRAM_DESC_0084 structure is D3D12DDI_PROGRAM_TYPE_WORK_GRAPH_0084.
ProgramIdentifierA D3D12DDI_PROGRAM_IDENTIFIER_0084 structure that identifies the program to set.
FlagsA D3D12DDI_SET_WORK_GRAPH_FLAGS_0084 enumeration that specifies flags for setting the work graph.
BackingMemoryA D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE structure that specifies the backing memory for the work graph. The address must be 8-byte aligned.
NodeLocalRootArgumentsTableA D3D12DDI_GPU_VIRTUAL_ADDRESS_RANGE structure that specifies the node-local root arguments table for the work graph. The address must be 8-byte aligned.
For more information, see Work graphs.
D3D12DDI_SET_PROGRAM_DESC_0084