D3D12DDI_SHADERCACHE_HASH - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

typedef struct D3D12DDI_SHADERCACHE_HASH {
  BYTE Hash[16];
} D3D12DDI_SHADERCACHE_HASH;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3d12umddi-d3d12ddi_shadercache_hash)

D3D12DDI_SHADERCACHE_HASH structure

Description

The D3D12DDI_SHADERCACHE_HASH structure contains a hash value associated with a shader in the shader cache.

Members

Hash

A hash value. When a shader is compiled, a hash value based on the shader code and possibly other relevant data is computed. This hash is then used as a key to store and retrieve the compiled shader code from the shader cache.

See also

PFND3D12DDI_CREATE_SHADER_0026

pfnShaderCacheGetValueCb

pfnShaderCacheStoreValueCb