// d3d12umddi.h
typedef struct D3D12DDI_SHADERCACHE_HASH {
BYTE Hash[16];
} D3D12DDI_SHADERCACHE_HASH;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_SHADERCACHE_HASH structure contains a hash value associated with a shader in the shader cache.
HashA hash value. When a shader is compiled, a hash value based on the shader code and possibly other relevant data is computed. This hash is then used as a key to store and retrieve the compiled shader code from the shader cache.
PFND3D12DDI_CREATE_SHADER_0026