// d3d12umddi.h
typedef struct D3D12DDI_WORK_GRAPH_DESC_0084 {
LPCWSTR ProgramName;
UINT NumNodes;
const D3D12DDI_NODE_0084 const * * ppNodes;
UINT NumEntrypoints;
const UINT *pEntrypointNodeIndices;
} D3D12DDI_WORK_GRAPH_DESC_0084;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDI_WORK_GRAPH_DESC_0084 structure defines the state subobject of type D3D12DDI_STATE_SUBOBJECT_TYPE_WORK_GRAPH.
ProgramNameName of the work graph. This name is unique in the given state object.
NumNodesThe number of nodes in the work graph, including already existing ones if an addition is happening. This value determines the elements in the pNodes array.
ppNodesPointer to a pointer to an array of D3D12DDI_NODE_0084 structures that describe the nodes in the work graph.
NumEntrypointsNumber of entrypoints including already existing ones if an addition is happening. This value determines the number of elements in the pEntrypoints array.
pEntrypointNodeIndicesPointer to an array of indices into the pNodes array that specify the entrypoints for the work graph.
For more information, see Work graphs.
D3D12DDI_STATE_SUBOBJECT_TYPE_WORK_GRAPH
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072
PFND3D12DDI_CREATE_STATE_OBJECT_0054
PFND3D12DDI_DISPATCH_GRAPH_0084