// d3d12umddi.h
typedef struct D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0072 {
UINT NodeMask;
D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032 OutputStream;
D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0043 *pInputStreams;
UINT NumInputStreams;
D3D12DDI_HPROTECTEDRESOURCESESSION_0030 hDrvProtectedResourceSession;
} D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0072;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0072 structure contains the arguments used to create a video processor.
NodeMaskRepresents the set of nodes. For single GPU operation, set this value to zero (0). If there are multiple GPU nodes, set a bit to identify the physical adapter of the device to which the command queue applies. Each bit in the mask corresponds to a single node. Only one bit may be set.
OutputStreamA D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032 structure describing the output stream.
pInputStreamsPointer to a D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0043 structure for the input stream.
NumInputStreamsNumber of input streams.
hDrvProtectedResourceSessionHandle to the protected resource session acquired at object creation time.
A video processor holds state for a video processing session. State includes required intermediate memory, cached processing data, or other temporary working space. A separate video processor must be created for each content stream by the application.
PFND3D12DDI_CREATEVIDEOPROCESSOR_0072