D3DDDICAPS_SHADER_MIN_PRECISION_SUPPORT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct D3DDDICAPS_SHADER_MIN_PRECISION_SUPPORT {
  UINT VertexShaderMinPrecision;
  UINT PixelShaderMinPrecision;
} D3DDDICAPS_SHADER_MIN_PRECISION_SUPPORT;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-d3dddicaps_shader_min_precision_support)

D3DDDICAPS_SHADER_MIN_PRECISION_SUPPORT structure

Description

Describes precision support options for shaders in the user-mode display driver.

Members

VertexShaderMinPrecision

A combination of values of type D3DDDICAPS_SHADER_MIN_PRECISION that are combined by using a bitwise OR operation. The resulting value specifies minimum precision levels that the driver supports for the vertex shader. A value of zero indicates that the driver supports only the default precision for the shader model, and not a lower precision.

PixelShaderMinPrecision

A combination of values of type D3DDDICAPS_SHADER_MIN_PRECISION that are combined by using a bitwise OR operation. The resulting value specifies minimum precision levels that the driver supports for the pixel shader. A value of zero indicates that the driver supports only the default precision for the shader model, and not a lower precision.

See also

D3DDDICAPS_SHADER_MIN_PRECISION