// d3dkmthk.h
typedef struct _D3DKMT_GETNATIVEFENCELOGDETAIL {
D3DKMT_HANDLE hHwQueue;
D3DKMT_GETNATIVEFENCELOGDETAIL_FLAGS Flags;
UINT32 WaitLogNumberOfEntries;
UINT32 SignalLogNumberOfEntries;
D3DGPU_VIRTUAL_ADDRESS WaitLogGpuBaseAddress;
D3DGPU_VIRTUAL_ADDRESS SignalLogGpuBaseAddress;
BYTE Reserved[64];
} D3DKMT_GETNATIVEFENCELOGDETAIL;
View the official Windows Driver Kit DDI referenceNo description available.
D3DKMT_GETNATIVEFENCELOGDETAIL is deprecated. See Native GPU fence objects for information about native fence log buffer design.
hHwQueueFlagsWaitLogNumberOfEntriesSignalLogNumberOfEntriesWaitLogGpuBaseAddressSignalLogGpuBaseAddressReserved[64]