// d3dkmthk.h
typedef struct _D3DKMT_OPENADAPTERFROMDEVICENAME {
[in] PCWSTR pDeviceName;
[out] D3DKMT_HANDLE hAdapter;
[out] LUID AdapterLuid;
} D3DKMT_OPENADAPTERFROMDEVICENAME;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_OPENADAPTERFROMDEVICENAME structure describes the mapping of the given name of a device to a graphics adapter handle and monitor output.
pDeviceName [in]A Null-terminated string that contains the name of the device from which to open an adapter instance.
hAdapter [out]A handle to the graphics adapter for the device that pDeviceName specifies. The adapter handle is returned from the call to the D3DKMTOpenAdapterFromDeviceName function.
AdapterLuid [out]The locally unique identifier (LUID) of the graphics adapter for the device that pDeviceName specifies. The LUID is returned from the D3DKMTOpenAdapterFromDeviceName call.
D3DKMTOpenAdapterFromDeviceName