D3DKMT_SIGNALSYNCHRONIZATIONOBJECT - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmthk.h

typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECT {
  [in] D3DKMT_HANDLE        hContext;
  [in] UINT                 ObjectCount;
       D3DKMT_HANDLE        ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
  [in] D3DDDICB_SIGNALFLAGS Flags;
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECT;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dkmthk-_d3dkmt_signalsynchronizationobject)

_D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure

Description

The D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure contains information about the synchronization events that the D3DKMTSignalSynchronizationObject function signals.

Members

hContext [in]

A kernel-mode handle to a context that signals the synchronization events in the array that the ObjectHandleArray member specifies.

ObjectCount [in]

The number of synchronization events in the ObjectHandleArray array.

ObjectHandleArray [in]

An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.

Flags [in]

A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.

See also

D3DDDICB_SIGNALFLAGS

D3DKMTSignalSynchronizationObject