// d3dkmthk.h
typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECT {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_SIGNALED];
[in] D3DDDICB_SIGNALFLAGS Flags;
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECT;
View the official Windows Driver Kit DDI referenceNo description available.
The D3DKMT_SIGNALSYNCHRONIZATIONOBJECT structure contains information about the synchronization events that the D3DKMTSignalSynchronizationObject function signals.
hContext [in]A kernel-mode handle to a context that signals the synchronization events in the array that the ObjectHandleArray member specifies.
ObjectCount [in]The number of synchronization events in the ObjectHandleArray array.
ObjectHandleArray [in]An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member signals. The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal.
Flags [in]A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior.
D3DKMTSignalSynchronizationObject