D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmthk.h

typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU {
  [in] D3DKMT_HANDLE        hDevice;
  [in] UINT                 ObjectCount;
  [in] const D3DKMT_HANDLE  *ObjectHandleArray;
  [in] const UINT64         *FenceValueArray;
       D3DDDICB_SIGNALFLAGS Flags;
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dkmthk-_d3dkmt_signalsynchronizationobjectfromcpu)

_D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU structure

Description

D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU is used with D3DKMTSignalSynchronizationObjectFromCpu to enable a driver to signal a monitored fence.

Members

hDevice [in]

The handle to the device.

ObjectCount [in]

The number of synchronization objects in the ObjectHandleArray and fence values in the FenceValueArray.

ObjectHandleArray [in]

An array of kernel-mode handles to the synchronization events to signal.

FenceValueArray [in]

An array of 64 bit monitored fence values to signal, each corresponding to an object in the ObjectHandleArray.

Flags

Flag options.

See also

D3DKMTSignalSynchronizationObjectFromCpu