// d3dkmthk.h
typedef struct _D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU {
[in] D3DKMT_HANDLE hDevice;
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
[in] const UINT64 *FenceValueArray;
D3DDDICB_SIGNALFLAGS Flags;
} D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU;
View the official Windows Driver Kit DDI referenceNo description available.
D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU is used with D3DKMTSignalSynchronizationObjectFromCpu to enable a driver to signal a monitored fence.
hDevice [in]The handle to the device.
ObjectCount [in]The number of synchronization objects in the ObjectHandleArray and fence values in the FenceValueArray.
ObjectHandleArray [in]An array of kernel-mode handles to the synchronization events to signal.
FenceValueArray [in]An array of 64 bit monitored fence values to signal, each corresponding to an object in the ObjectHandleArray.
FlagsFlag options.
D3DKMTSignalSynchronizationObjectFromCpu