D3DKMTSignalSynchronizationObjectFromCpu - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmthk.h

NTSTATUS D3DKMTSignalSynchronizationObjectFromCpu(
  [in] const D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU *unnamedParam1
);
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nf-d3dkmthk-d3dkmtsignalsynchronizationobjectfromcpu)

D3DKMTSignalSynchronizationObjectFromCpu function

Description

D3DKMTSignalSynchronizationObjectFromCpu enables a driver to signal a monitored fence.

Parameters

unnamedParam1 [in]

A pointer to a D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU structure that provides the details of the requested operation..

Return value

D3DKMTSignalSynchronizationObjectFromCpu returns one of the following values:

Return code Description
STATUS_SUCCESS The operation was successful.

This function might also return other NTSTATUS values.

Remarks

When a monitored fence object is signaled by the CPU, the graphics kernel will update the fence memory location with the signaled value, so it becomes immediately visible to any user mode reader as well as immediately un-wait any satisfied waiters. However, the caller cannot assume that the signal operation will be completed upon the return from this function. Instead, the caller should use appropriate wait functions to check for signal completion.

[!NOTE] A signal from a graphics processing unit (GPU) call is not provided. Instead, a driver can signal a new fence value by inserting a GPU write command for FenceValueGPUVirtualAddress into a command buffer.

See also

D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMCPU