D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dkmthk.h

typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU {
  [in] D3DKMT_HANDLE       hContext;
  [in] UINT                ObjectCount;
  [in] const D3DKMT_HANDLE *ObjectHandleArray;
  union {
    [in] const UINT64          *MonitoredFenceValueArray;
    [in] D3DKMT_ALIGN64 UINT64 FenceValue;
         D3DKMT_ALIGN64 UINT64 Reserved[8];
  };
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dkmthk-_d3dkmt_waitforsynchronizationobjectfromgpu)

_D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU structure

Description

D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU is used with D3DKMTWaitForSynchronizationObjectFromGpu to wait for a monitored fence to reach a certain value.

Members

hContext [in]

A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.

ObjectCount [in]

The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.

ObjectHandleArray [in]

An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for.

MonitoredFenceValueArray [in]

An array of 64-bit monitored fence values to wait for, each value corresponding to a synchronization object in ObjectHandleArray.

FenceValue [in]

Fence value to wait for when the input object is of type D3DDDI_FENCE.

Reserved

This member is reserved and should be set to zero.

See also

D3DKMTWaitForSynchronizationObjectFromGpu