// d3dkmthk.h
typedef struct _D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU {
[in] D3DKMT_HANDLE hContext;
[in] UINT ObjectCount;
[in] const D3DKMT_HANDLE *ObjectHandleArray;
union {
[in] const UINT64 *MonitoredFenceValueArray;
[in] D3DKMT_ALIGN64 UINT64 FenceValue;
D3DKMT_ALIGN64 UINT64 Reserved[8];
};
} D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU;
View the official Windows Driver Kit DDI referenceNo description available.
D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU is used with D3DKMTWaitForSynchronizationObjectFromGpu to wait for a monitored fence to reach a certain value.
hContext [in]A kernel-mode handle to the context stream in which a wait for the synchronization events in the array that the ObjectHandleArray member specifies is inserted.
ObjectCount [in]The number of synchronization events in the ObjectHandleArray array and fence values in MonitoredFenceValueArray arrays.
ObjectHandleArray [in]An array of kernel-mode handles to the synchronization events that the context that is specified by the hContext member waits for.
MonitoredFenceValueArray [in]An array of 64-bit monitored fence values to wait for, each value corresponding to a synchronization object in ObjectHandleArray.
FenceValue [in]Fence value to wait for when the input object is of type D3DDDI_FENCE.
ReservedThis member is reserved and should be set to zero.
D3DKMTWaitForSynchronizationObjectFromGpu