// d3dkmthk.h
NTSTATUS D3DKMTWaitForSynchronizationObjectFromGpu(
[in] const D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU *unnamedParam1
);
View the official Windows Driver Kit DDI referenceNo description available.
D3DKMTWaitForSynchronizationObjectFromGpu waits for a monitored fence to reach a certain value before processing subsequent context commands.
[!NOTE] For Windows Display Driver Model (WDDM) v2 drivers, existing D3DKMTWaitForSynchronizationObject and D3DKMTWaitForSynchronizationObject2 callbacks are deprecated and will eventually be removed.
unnamedParam1 [in]A pointer to a D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU structure that describes the operation.
Returns one of the following values:
| Return code | Description |
|---|---|
| STATUS_SUCCESS | The operation was performed successfully. |
| STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
This function semantics are similar to existing D3DKMTWaitForSynchronizationObject2 call, except that this function also supports monitored fence objects and an array of monitored fence values to wait for.
D3DKMTWaitForSynchronizationObject
D3DKMTWaitForSynchronizationObject2
D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU