// d3dkmddi.h
typedef struct _DXGKARG_UPDATENATIVEFENCELOGS {
UINT NumberOfQueues;
HANDLE *hHWQueue;
DXGKARG_UPDATENATIVEFENCELOGS_FLAGS Flags;
BYTE Reserved[32];
} DXGKARG_UPDATENATIVEFENCELOGS;
View the official Windows Driver Kit DDI referenceNo description available.
DXGKARG_UPDATENATIVEFENCELOGS is the input structure for DxgkDdiUpdateNativeFenceLogs.
NumberOfQueues[in] Number of elements in the array that hHWQueue points to.
hHWQueue[in] Array of KMD handles of HWQueues whose pending native fence log writes (for both wait and signal logs) must be flushed to the OS log buffer.
Flags[in] A DXGKARG_UPDATENATIVEFENCELOGS_FLAGS structure that contains flags for the flush.
Reserved[32]Reserved for system use.
For more information about native GPU fences and log buffer usage, see Native GPU fence objects.