// d3dukmdt.h
typedef struct _DXGKVGPU_ESCAPE_READ_VGPU_TYPE {
DXGKVGPU_ESCAPE_HEAD Header;
} DXGKVGPU_ESCAPE_READ_VGPU_TYPE;
View the official Windows Driver Kit DDI referenceNo description available.
A structure used to read the VGPU type of an escape.
HeaderThe header that is being processed.