DXVAHDDDI_STREAM_STATE_PRIVATE_DATA - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

typedef struct _DXVAHDDDI_STREAM_STATE_PRIVATE_DATA {
  [in]     GUID Guid;
  [in]     UINT DataSize;
  [in/out] VOID *pData;
} DXVAHDDDI_STREAM_STATE_PRIVATE_DATA;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ns-d3dumddi-_dxvahdddi_stream_state_private_data)

_DXVAHDDDI_STREAM_STATE_PRIVATE_DATA structure

Description

The DXVAHDDDI_STREAM_STATE_PRIVATE_DATA structure describes stream-state data that specifies a private stream state.

Members

Guid [in]

A GUID that identifies the private stream state.

DataSize [in]

The size, in bytes, of the private stream-state data.

pData [in/out]

A pointer to the private stream-state data. The caller sets pData to NULL to retrieve the size of the private stream-state data.

Remarks

Unlike other stream states (DXVAHDDDI_STREAM_STATE), the Direct3D runtime does not maintain the private stream state. An application and the driver communicates the private stream state directly through a proprietary manner, which consists of setting and retrieving the private stream state.

To set private stream state, the application causes the Direct3D runtime to specify the DXVAHDDDI_STREAM_STATE_PRIVATE state in the State member of the D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE structure in a call to the driver's SetVideoProcessStreamState function. To retrieve private stream state, the application causes the Direct3D runtime to call the driver's GetVideoProcessStreamStatePrivate function.

See also

D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE

DXVAHDDDI_STREAM_STATE

GetVideoProcessStreamStatePrivate

SetVideoProcessStreamState