// d3d10umddi.h
PFND3D10DDI_CREATEBLENDSTATE Pfnd3d10ddiCreateblendstate;
VOID Pfnd3d10ddiCreateblendstate(
D3D10DDI_HDEVICE unnamedParam1,
const D3D10_DDI_BLEND_DESC *unnamedParam2,
D3D10DDI_HBLENDSTATE unnamedParam3,
D3D10DDI_HRTBLENDSTATE unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The CreateBlendState function creates a blend state.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2pBlendDesc [in]
A pointer to a D3D10_DDI_BLEND_DESC structure that describes the parameters that the user-mode display driver uses to create a blend state.
unnamedParam3hBlendState [in]
A handle to the driver's private data for the blend state.
unnamedParam4hRTBlendState [in]
A handle to the blend state that the driver should use anytime it calls back into the Direct3D runtime.
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver can pass E_OUTOFMEMORY (if the driver runs out of memory) or D3DDDIERR_DEVICEREMOVED (if the device has been removed) in a call to the pfnSetErrorCb function. The Direct3D runtime will determine that any other errors are critical. If the driver passes any errors, including D3DDDIERR_DEVICEREMOVED, the Direct3D runtime will determine that the handle is invalid; therefore, the runtime will not call the DestroyBlendState function to destroy the handle that the hBlendState parameter specifies.
The user-mode display driver is not required to create more than 4,096 unique instances of blend-state objects on a device at one time.