// d3d10umddi.h
PFND3D11DDI_CREATEUNORDEREDACCESSVIEW Pfnd3d11ddiCreateunorderedaccessview;
VOID Pfnd3d11ddiCreateunorderedaccessview(
D3D10DDI_HDEVICE unnamedParam1,
const D3D11DDIARG_CREATEUNORDEREDACCESSVIEW *unnamedParam2,
D3D11DDI_HUNORDEREDACCESSVIEW unnamedParam3,
D3D11DDI_HRTUNORDEREDACCESSVIEW unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The CreateUnorderedAccessView function creates an unordered access view.
unnamedParam1hDevice [in]
A handle to the display device (graphics context).
unnamedParam2pCreateUnorderedAccessView [in]
A pointer to a D3D11DDIARG_CREATEUNORDEREDACCESSVIEW structure that describes the parameters that the user-mode display driver uses to create an unordered access view.
unnamedParam3hUnorderedAccessView [in]
A handle to the driver's private data for the hull shader.
unnamedParam4hRTUnorderedAccessView [in]
A handle to the unordered access view that the driver should use when it calls back into the Direct3D runtime.
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical. If the driver passes any errors, which includes D3DDDIERR_DEVICEREMOVED, the Direct3D runtime determines that the handle is invalid; therefore, the runtime does not call the DestroyUnorderedAccessView function to destroy the handle that the hUnorderedAccessView parameter specifies.
CalcPrivateUnorderedAccessViewSize
D3D11DDIARG_CREATEUNORDEREDACCESSVIEW