// d3d12umddi.h
typedef struct D3D12DDIARG_ADD_TO_STATE_OBJECT_0072 {
D3D12DDI_STATE_OBJECT_TYPE Type;
UINT NumSubobjects;
const D3D12DDI_STATE_SUBOBJECT_0054 *pSubobjects;
D3D12DDI_HSTATEOBJECT_0054 StateObjectToGrowFrom;
} D3D12DDIARG_ADD_TO_STATE_OBJECT_0072;
View the official Windows Driver Kit DDI referenceNo description available.
Structure used to add subobject(s) to a state object via the PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 callback.
TypeA D3D12DDI_STATE_OBJECT_TYPE value indicating the type of GPU pipeline the state object is to be used with.
NumSubobjectsNumber of subobjects in pSubobjects.
pSubobjectsArray of D3D12DDI_STATE_SUBOBJECT_0054 structures.
StateObjectToGrowFromHandle to the state object to grow from.
See the DirectX RayTracing (DXR) Specification for more information.
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072
PFND3D12DDI_CALC_PRIVATE_ADD_TO_STATE_OBJECT_SIZE_0072