// d3d12umddi.h
PFND3D12DDI_CREATE_COMPUTE_SHADER_0003 Pfnd3d12ddiCreateComputeShader0003;
VOID Pfnd3d12ddiCreateComputeShader0003(
D3D12DDI_HDEVICE unnamedParam1,
const UINT *pShaderCode,
D3D12DDI_HROOTSIGNATURE unnamedParam3,
D3D12DDI_HSHADER unnamedParam4,
D3D12DDI_CREATE_SHADER_FLAGS unnamedParam5
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Create a compute shader.
unnamedParam1A handle to the display device (graphics context).
pShaderCodePointer to a shader code.
unnamedParam3A handle to a root signature.
unnamedParam4A shader handle.
unnamedParam5Flags to create a shader.
//Declaration
PFND3D12DDI_CREATE_COMPUTE_SHADER_0003 Pfnd3d12ddiCreateComputeShader0003;
// Definition
VOID Pfnd3d12ddiCreateComputeShader0003
(
D3D12DDI_HDEVICE
CONST UINT *pShaderCode
D3D12DDI_HROOTSIGNATURE
D3D12DDI_HSHADER
D3D12DDI_CREATE_SHADER_FLAGS
)
{...}
PFND3D12DDI_CREATE_COMPUTE_SHADER_0003