PFND3D12DDI_CREATE_TESS_SHADER_0003 - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d12umddi.h

PFND3D12DDI_CREATE_TESS_SHADER_0003 Pfnd3d12ddiCreateTessShader0003;

VOID Pfnd3d12ddiCreateTessShader0003(
  D3D12DDI_HDEVICE unnamedParam1,
  const UINT *pShaderCode,
  D3D12DDI_HROOTSIGNATURE unnamedParam3,
  D3D12DDI_HSHADER unnamedParam4,
  const D3D12DDIARG_TESSELLATION_IO_SIGNATURES *unnamedParam5,
  D3D12DDI_CREATE_SHADER_FLAGS unnamedParam6
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3d12umddi-pfnd3d12ddi_create_tess_shader_0003)

PFND3D12DDI_CREATE_TESS_SHADER_0003 callback function

Description

Create a tessellation shader.

Parameters

unnamedParam1

A handle to the display device (graphics context).

pShaderCode

Pointer to a shader code.

unnamedParam3

A root signature handle.

unnamedParam4

A shader handle.

unnamedParam5

Pointer to a D3D12DDIARG_TESSELLATION_IO_SIGNATURES structure.

unnamedParam6

Flags to create a shader.

Prototype

//Declaration

PFND3D12DDI_CREATE_TESS_SHADER_0003 Pfnd3d12ddiCreateTessShader0003;

// Definition

VOID Pfnd3d12ddiCreateTessShader0003
(
     D3D12DDI_HDEVICE
    CONST UINT *pShaderCode
     D3D12DDI_HROOTSIGNATURE
     D3D12DDI_HSHADER
    CONST D3D12DDIARG_TESSELLATION_IO_SIGNATURES *
     D3D12DDI_CREATE_SHADER_FLAGS
)
{...}

PFND3D12DDI_CREATE_TESS_SHADER_0003