// d3d12umddi.h
PFND3D12DDI_CREATECOMMANDQUEUE_0050 Pfnd3d12ddiCreatecommandqueue0050;
HRESULT Pfnd3d12ddiCreatecommandqueue0050(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATECOMMANDQUEUE_0050 *unnamedParam2,
D3D12DDI_HCOMMANDQUEUE unnamedParam3,
D3D12DDI_HRTCOMMANDQUEUE unnamedParam4
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The PFND3D12DDI_CREATECOMMANDQUEUE_0050 callback function is used to create command queue.
unnamedParam1The handle of a device.
unnamedParam2Pointer to a D3D12DDIARG_CREATECOMMANDQUEUE_0050 structure that contains arguments used to create a command queue.
unnamedParam3The handle of the command queue for the driver to use when it calls back into the runtime.
unnamedParam4Returns HRESULT.
//Declaration
PFND3D12DDI_CREATECOMMANDQUEUE_0050 Pfnd3d12ddiCreatecommandqueue0050;
// Definition
HRESULT Pfnd3d12ddiCreatecommandqueue0050
(
D3D12DDI_HDEVICE Arg1
CONST D3D12DDIARG_CREATECOMMANDQUEUE_0050 *
D3D12DDI_HCOMMANDQUEUE Arg2
D3D12DDI_HRTCOMMANDQUEUE Arg3
)
{...}
Access this callback function by using a device functions core structure, such as the D3D12DDI_DEVICE_FUNCS_CORE_0050 structure.