// d3d12umddi.h
PFND3D12DDI_CREATESYNCHRONIZATIONOBJECT2CB Pfnd3d12ddiCreatesynchronizationobject2cb;
HRESULT Pfnd3d12ddiCreatesynchronizationobject2cb(
D3D12DDI_HRTDEVICE hDevice,
D3D12DDICB_CREATESYNCHRONIZATIONOBJECT2 *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Creates a GPU synchronization object that a device context can signal and wait for. Used by WDDM 2.6 and later user-mode display drivers.
hDeviceA handle to the display device (that is, the graphics context) that will own the synchronization object that pfnCreateSynchronizationObject2Cb creates.
unnamedParam2A pointer to a D3D12DDICB_CREATESYNCHRONIZATIONOBJECT2 structure that describes the synchronization object to create.
Returns one of the following HRESULT values:
| Return code | Description |
|---|---|
| S_OK | The synchronization object was successfully created. |
| E_OUTOFMEMORY | The function could not allocate memory that was required for it to complete. |
| E_INVALIDARG | Parameters were validated and determined to be incorrect. |
This function might also return other HRESULT values.
//Declaration
PFND3D12DDI_CREATESYNCHRONIZATIONOBJECT2CB Pfnd3d12ddiCreatesynchronizationobject2cb;
// Definition
HRESULT Pfnd3d12ddiCreatesynchronizationobject2cb
(
D3D12DDI_HRTDEVICE hDevice
D3D12DDICB_CREATESYNCHRONIZATIONOBJECT2 *
)
{...}