PFND3DDDI_CREATEPIXELSHADER - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

PFND3DDDI_CREATEPIXELSHADER Pfnd3dddiCreatepixelshader;

HRESULT Pfnd3dddiCreatepixelshader(
  [in] HANDLE hDevice,
       D3DDDIARG_CREATEPIXELSHADER *unnamedParam2,
       const UINT *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3dumddi-pfnd3dddi_createpixelshader)

PFND3DDDI_CREATEPIXELSHADER callback function

Description

The CreatePixelShader function converts pixel shader code into a hardware-specific format and associates this code with a shader handle.

Parameters

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pCode [in]

An array of CONST UINT tokens that make up the pixel shader code.

unnamedParam3

pData [in, out]

A pointer to a D3DDDIARG_CREATEPIXELSHADER structure that retrieves the shader handle that is associated with the pixel shader code that is specified by pCode.

Return value

CreatePixelShader returns S_OK or an appropriate error result if the pixel shader code object is not successfully created.

Remarks

For more information about programming shader assemblers, see Processing Shader Codes.

See also

D3DDDIARG_CREATEPIXELSHADER

D3DDDI_DEVICEFUNCS