// d3dumddi.h
PFND3DDDI_CREATEVERTEXSHADERDECL Pfnd3dddiCreatevertexshaderdecl;
HRESULT Pfnd3dddiCreatevertexshaderdecl(
[in] HANDLE hDevice,
D3DDDIARG_CREATEVERTEXSHADERDECL *unnamedParam2,
const D3DDDIVERTEXELEMENT *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The CreateVertexShaderDecl function converts the vertex shader declaration into a hardware-specific format and associates the declaration with a shader handle.
hDevice [in]A handle to the display device (graphics context).
unnamedParam2pData [in, out]
A pointer to a D3DDDIARG_CREATEVERTEXSHADERDECL structure that retrieves the shader handle that is associated with the vertex shader declaration that is specified by pVertexElements.
unnamedParam3pVertexElements [in]
An array of D3DDDIVERTEXELEMENT structures that make up the vertex shader declaration.
CreateVertexShaderDecl returns S_OK or an appropriate error result if the vertex shader declaration object is not successfully created.
The array of D3DDDIVERTEXELEMENT structures specified by pVertexElements defines vertex data into the pipeline.
For more information about programming shader assemblers, see Processing Shader Codes.
D3DDDIARG_CREATEVERTEXSHADERDECL