// d3dumddi.h
PFND3DDDI_CREATEVERTEXSHADERFUNC Pfnd3dddiCreatevertexshaderfunc;
HRESULT Pfnd3dddiCreatevertexshaderfunc(
[in] HANDLE hDevice,
D3DDDIARG_CREATEVERTEXSHADERFUNC *unnamedParam2,
const UINT *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The CreateVertexShaderFunc function converts vertex shader code into a hardware-specific format and associates the code with a shader handle.
hDevice [in]A handle to the display device (graphics context).
unnamedParam2pCode [in]
An array of CONST UINT tokens that make up the vertex shader code.
unnamedParam3pData [in, out]
A pointer to a D3DDDIARG_CREATEVERTEXSHADERFUNC structure that retrieves the shader handle that is associated with the vertex shader code that is specified by pCode.
CreateVertexShaderFunc returns S_OK or an appropriate error result if the vertex shader code object is not successfully created.
For more information about programming shader assemblers, see Processing Shader Codes.
D3DDDIARG_CREATEVERTEXSHADERFUNC