// d3dumddi.h
PFND3DDDI_FLIPOVERLAY Pfnd3dddiFlipoverlay;
HRESULT Pfnd3dddiFlipoverlay(
HANDLE hDevice,
const D3DDDIARG_FLIPOVERLAY *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The FlipOverlay function causes the overlay hardware to start displaying the given new allocation.
hDeviceA handle to the display device (graphics context).
unnamedParam2pData [in]
A pointer to a D3DDDIARG_FLIPOVERLAY structure that describes the new allocation to display by using the overlay.
FlipOverlay returns S_OK or an appropriate error result if the new allocation is not successfully displayed.
Overlays are independent from the resources that are displayed by using the overlays.