// d3dumddi.h
PFND3DDDI_PRESENTMULTIPLANEOVERLAY Pfnd3dddiPresentmultiplaneoverlay;
HRESULT Pfnd3dddiPresentmultiplaneoverlay(
HANDLE hDevice,
const D3DDDIARG_PRESENTMULTIPLANEOVERLAY *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Called by the Microsoft Direct3D runtime to notify the user-mode display driver that an application finished rendering and requests that the driver display the source surface by either copying or flipping or that the driver perform a color-fill operation. Must be implemented by Windows Display Driver Model (WDDM) 1.3 or later drivers that support multiplane overlays.
hDeviceA handle to the display device (graphics context).
unnamedParam2pPresent [in]
A pointer to a D3DDDIARG_PRESENTMULTIPLANEOVERLAY structure that describes how to display to the destination surface.
If this routine succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
When the user-mode display driver successfully completes its processing of a call to this function, it presents the source surface to the display by calling the pfnPresentMultiPlaneOverlayCb (D3D) function.
D3DDDIARG_PRESENTMULTIPLANEOVERLAY
pfnPresentMultiPlaneOverlayCb (D3D)