PFND3DDDI_SETVERTEXSHADERCONST - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

PFND3DDDI_SETVERTEXSHADERCONST Pfnd3dddiSetvertexshaderconst;

HRESULT Pfnd3dddiSetvertexshaderconst(
  [in] HANDLE hDevice,
       const D3DDDIARG_SETVERTEXSHADERCONST *unnamedParam2,
       const VOID *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3dumddi-pfnd3dddi_setvertexshaderconst)

PFND3DDDI_SETVERTEXSHADERCONST callback function

Description

The SetVertexShaderConst function sets one or more vertex shader constant registers with floating-point values.

Parameters

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.

unnamedParam3

pRegisters [in]

A pointer to a buffer that contains the floating-point values to copy.

Return value

SetVertexShaderConst returns S_OK or an appropriate error result if the vertex shader constant registers are not successfully set with floating-point values.

See also

D3DDDIARG_SETVERTEXSHADERCONST

D3DDDI_DEVICEFUNCS