// d3dumddi.h
PFND3DDDI_SETVERTEXSHADERCONST Pfnd3dddiSetvertexshaderconst;
HRESULT Pfnd3dddiSetvertexshaderconst(
[in] HANDLE hDevice,
const D3DDDIARG_SETVERTEXSHADERCONST *unnamedParam2,
const VOID *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The SetVertexShaderConst function sets one or more vertex shader constant registers with floating-point values.
hDevice [in]A handle to the display device (graphics context).
unnamedParam2pData [in]
A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.
unnamedParam3pRegisters [in]
A pointer to a buffer that contains the floating-point values to copy.
SetVertexShaderConst returns S_OK or an appropriate error result if the vertex shader constant registers are not successfully set with floating-point values.
D3DDDIARG_SETVERTEXSHADERCONST