// d3dumddi.h
PFND3DDDI_SETVERTEXSHADERCONSTB Pfnd3dddiSetvertexshaderconstb;
HRESULT Pfnd3dddiSetvertexshaderconstb(
[in] HANDLE hDevice,
const D3DDDIARG_SETVERTEXSHADERCONSTB *unnamedParam2,
const BOOL *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The SetVertexShaderConstB function sets one or more vertex shader constant registers with Boolean values.
hDevice [in]A handle to the display device (graphics context).
unnamedParam2pData [in]
A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.
unnamedParam3pRegisters [in]
A pointer to a buffer that contains BOOL values to copy.
SetVertexShaderConstB returns S_OK or an appropriate error result if the vertex shader constant registers are not successfully set with Boolean values.
D3DDDIARG_SETVERTEXSHADERCONST