// d3dumddi.h
PFND3DDDI_SETVERTEXSHADERCONSTI Pfnd3dddiSetvertexshaderconsti;
HRESULT Pfnd3dddiSetvertexshaderconsti(
[in] HANDLE hDevice,
const D3DDDIARG_SETVERTEXSHADERCONSTI *unnamedParam2,
const INT *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
The SetVertexShaderConstI function sets one or more vertex shader constant registers with integer values.
hDevice [in]A handle to the display device (graphics context).
unnamedParam2pData [in]
A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.
unnamedParam3pRegisters [in]
A pointer to a buffer that contains INT values to copy.
SetVertexShaderConstI returns S_OK or an appropriate error result if the vertex shader constant register is not successfully set with integer values.
D3DDDIARG_SETVERTEXSHADERCONST