PFND3DDDI_SETVERTEXSHADERCONSTI - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3dumddi.h

PFND3DDDI_SETVERTEXSHADERCONSTI Pfnd3dddiSetvertexshaderconsti;

HRESULT Pfnd3dddiSetvertexshaderconsti(
  [in] HANDLE hDevice,
       const D3DDDIARG_SETVERTEXSHADERCONSTI *unnamedParam2,
       const INT *unnamedParam3
)
{...}
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (nc-d3dumddi-pfnd3dddi_setvertexshaderconsti)

PFND3DDDI_SETVERTEXSHADERCONSTI callback function

Description

The SetVertexShaderConstI function sets one or more vertex shader constant registers with integer values.

Parameters

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.

unnamedParam3

pRegisters [in]

A pointer to a buffer that contains INT values to copy.

Return value

SetVertexShaderConstI returns S_OK or an appropriate error result if the vertex shader constant register is not successfully set with integer values.

See also

D3DDDIARG_SETVERTEXSHADERCONST

D3DDDI_DEVICEFUNCS