// d3dumddi.h
PFND3DDDI_SIGNALSYNCHRONIZATIONOBJECTFROMGPUCB Pfnd3dddiSignalsynchronizationobjectfromgpucb;
HRESULT Pfnd3dddiSignalsynchronizationobjectfromgpucb(
HANDLE hDevice,
const D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU *unnamedParam2
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
pfnSignalSynchronizationObjectFromGpuCb is used to signal a monitored fence. When a particular graphics processing unit (GPU) engine is not capable of writing a new monitored fence value directly using its GPU virtual address, the driver needs to flush its command buffer and issue a signal from a GPU packet using pfnSignalSynchronizationObjectFromGpu2Cb. For Windows Display Driver Model (WDDM) v2 drivers, existing pfnSignalSynchronizationObjectCb and pfnSignalSynchronizationObject2Cb callbacks are deprecated and will eventually be removed. WDDM v2 user mode drivers should switch to pfnSignalSynchronizationObjectFromGpuCb, as it supports all synchronization object types.
hDeviceA handle to the display device.
unnamedParam2pData [in]
A pointer to a D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU structure that provides the details of the requested operation.
If this callback function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
This function semantics are similar to existing pfnSignalSynchronizationObject2Cb call. In addition, the function supports monitored fence objects and an array of monitored fence values to signal.
D3DDDICB_SIGNALSYNCHRONIZATIONOBJECTFROMGPU
pfnSignalSynchronizationObject2Cb
pfnSignalSynchronizationObjectCb
pfnSignalSynchronizationObjectFromGpu2Cb