// d3dkmthk.h
PFND3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE PfnD3dkmtSubmitWaitForSyncObjectsToHwQueue;
NTSTATUS PfnD3dkmtSubmitWaitForSyncObjectsToHwQueue(
const D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE *unnamedParam1
)
{...}
View the official Windows Driver Kit DDI referenceNo description available.
Implemented by the client driver to submit a wait on the hardware queue.
PFND3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE PfnD3dkmtSubmitWaitForSyncObjectsToHwQueue;
NTSTATUS PfnD3dkmtSubmitWaitForSyncObjectsToHwQueue(
const D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE *unnamedParam1
)
{...}
unnamedParam1Pointer to a D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE structure.
The method returns STATUS_SUCCESS if the operation succeeds. Otherwise, this method might return an appropriate NTSTATUS error code.
Register your implementation of this callback function by setting the appropriate member of D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE and then calling PfnD3dkmtSubmitWaitForSyncObjectsToHwQueue.