#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// INT_PTR -> UCHAR conversion
//
_Must_inspect_result_
__inline
NTSTATUS
RtlIntPtrToUChar(
_In_ INT_PTR iOperand,
_Out_ _Deref_out_range_(==, iOperand) UCHAR* pch)
{
NTSTATUS status;
if ((iOperand >= 0) && (iOperand <= 255))
{
*pch = (UCHAR)iOperand;
status = STATUS_SUCCESS;
}
else
{
*pch = '\0';
status = STATUS_INTEGER_OVERFLOW;
}
return status;
}
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