#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// INT_PTR -> UINT conversion
//
#ifdef _WIN64
#define RtlIntPtrToUInt RtlLongLongToUInt
View code on GitHub
#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// INT_PTR -> UINT conversion
//
#ifdef _WIN64
// ...
#else
_Must_inspect_result_
__inline
NTSTATUS
RtlIntPtrToUInt(
_In_ INT_PTR iOperand,
_Out_ _Deref_out_range_(==, iOperand) UINT* puResult)
{
NTSTATUS status;
if (iOperand >= 0)
{
*puResult = (UINT)iOperand;
status = STATUS_SUCCESS;
}
else
{
*puResult = UINT_ERROR;
status = STATUS_INTEGER_OVERFLOW;
}
return status;
}
View code on GitHub
No description available.