#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// UINT_PTR addition
//
#ifdef _WIN64
#define RtlUIntPtrAdd RtlULongLongAdd
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#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// UINT_PTR addition
//
#ifdef _WIN64
// ...
#else
_Must_inspect_result_
__inline
NTSTATUS
RtlUIntPtrAdd(
_In_ UINT_PTR uAugend,
_In_ UINT_PTR uAddend,
_Out_ _Deref_out_range_(==, uAugend + uAddend) UINT_PTR* puResult)
{
NTSTATUS status;
if ((uAugend + uAddend) >= uAugend)
{
*puResult = (uAugend + uAddend);
status = STATUS_SUCCESS;
}
else
{
*puResult = UINT_PTR_ERROR;
status = STATUS_INTEGER_OVERFLOW;
}
return status;
}
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