#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// UINT_PTR -> CHAR conversion
//
__forceinline
NTSTATUS
RtlUIntPtrToChar(
_In_ UINT_PTR uOperand,
_Out_ _Deref_out_range_(==, uOperand) CHAR* pch)
{
#ifdef _CHAR_UNSIGNED
return RtlUIntPtrToUChar(uOperand, (UCHAR*)pch);
#else
return RtlUIntPtrToInt8(uOperand, (INT8*)pch);
#endif
}
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