#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// UINT -> INT_PTR conversion
//
#ifdef _WIN64
_Must_inspect_result_
__inline
NTSTATUS
RtlUIntToIntPtr(
_In_ UINT uOperand,
_Out_ _Deref_out_range_(==, uOperand) INT_PTR* piResult)
{
*piResult = uOperand;
return STATUS_SUCCESS;
}
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#ifndef _NTINTSAFE_H_INCLUDED_
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
//
// UINT -> INT_PTR conversion
//
#ifdef _WIN64
// ...
#else
#define RtlUIntToIntPtr RtlUIntToInt
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