#ifndef _NTPEBTEB_H
/**
* The TEB_ACTIVE_FRAME structure is used to store information about an active frame.
*/
typedef struct _TEB_ACTIVE_FRAME
{
ULONG Flags;
struct _TEB_ACTIVE_FRAME *Previous;
PTEB_ACTIVE_FRAME_CONTEXT Context;
} TEB_ACTIVE_FRAME, *PTEB_ACTIVE_FRAME;
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