// d3d10umddi.h
typedef enum D3D10DDIRESOURCE_TYPE {
D3D10DDIRESOURCE_BUFFER,
D3D10DDIRESOURCE_TEXTURE1D,
D3D10DDIRESOURCE_TEXTURE2D,
D3D10DDIRESOURCE_TEXTURE3D,
D3D10DDIRESOURCE_TEXTURECUBE,
D3D11DDIRESOURCE_BUFFEREX
} ;
View the official Windows Driver Kit DDI referenceNo description available.
The D3D10DDIRESOURCE_TYPE enumeration identifies the type of a resource.
D3D10DDIRESOURCE_BUFFERThe resource is a buffer.
D3D10DDIRESOURCE_TEXTURE1DThe resource is a one-dimensional texture.
D3D10DDIRESOURCE_TEXTURE2DThe resource is a two-dimensional texture.
D3D10DDIRESOURCE_TEXTURE3DThe resource is a three-dimensional texture.
D3D10DDIRESOURCE_TEXTURECUBEThe resource is a cube texture.
D3D11DDIRESOURCE_BUFFEREXThe texture is an expanded buffer. Supported starting in Windows 7.
D3D10DDIARG_CREATEDEPTHSTENCILVIEW
D3D10DDIARG_CREATESHADERRESOURCEVIEW
D3D11DDIARG_CREATESHADERRESOURCEVIEW
D3D11DDIARG_CREATEUNORDEREDACCESSVIEW
D3DWDDM2_0DDIARG_CREATESHADERRESOURCEVIEW
D3DWDDM2_0DDIARG_CREATEUNORDEREDACCESSVIEW