D3D10DDIRESOURCE_TYPE - NtDoc

Native API online documentation, based on the System Informer (formerly Process Hacker) phnt headers
// d3d10umddi.h

typedef enum D3D10DDIRESOURCE_TYPE {
  D3D10DDIRESOURCE_BUFFER,
  D3D10DDIRESOURCE_TEXTURE1D,
  D3D10DDIRESOURCE_TEXTURE2D,
  D3D10DDIRESOURCE_TEXTURE3D,
  D3D10DDIRESOURCE_TEXTURECUBE,
  D3D11DDIRESOURCE_BUFFEREX
} ;
View the official Windows Driver Kit DDI reference

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Windows Driver Kit DDI reference (ne-d3d10umddi-d3d10ddiresource_type)

Description

The D3D10DDIRESOURCE_TYPE enumeration identifies the type of a resource.

Constants

D3D10DDIRESOURCE_BUFFER

The resource is a buffer.

D3D10DDIRESOURCE_TEXTURE1D

The resource is a one-dimensional texture.

D3D10DDIRESOURCE_TEXTURE2D

The resource is a two-dimensional texture.

D3D10DDIRESOURCE_TEXTURE3D

The resource is a three-dimensional texture.

D3D10DDIRESOURCE_TEXTURECUBE

The resource is a cube texture.

D3D11DDIRESOURCE_BUFFEREX

The texture is an expanded buffer. Supported starting in Windows 7.

See also

D3D10DDIARG_CREATERESOURCE

D3D10DDIARG_CREATEDEPTHSTENCILVIEW

D3D10DDIARG_CREATESHADERRESOURCEVIEW

D3D11DDIARG_CREATESHADERRESOURCEVIEW

D3D11DDIARG_CREATEUNORDEREDACCESSVIEW

D3DWDDM2_0DDIARG_CREATESHADERRESOURCEVIEW

D3DWDDM2_0DDIARG_CREATEUNORDEREDACCESSVIEW